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¡¾Ô¤¶©¡¿Modern Parallel Programming with C++ and Assembly Langua ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781484279175 Author ×÷Õß Daniel Kusswurm Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý nullÒ³ Publisher ³ö°æÉç Apress Publication Date ³ö°æÈÕÆÚ 2022-03-05 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ Book Contents ÄÚÈݼò½é Learn the fundamentals of x86 Single instruction multiple data (SIMD) programming using C++ intrinsic functions and x86-64 assembly language. This book emphasizes x86 SIMD programming topics and technologies that are relevant to modern software development in applications which can exploit data level parallelism, important for the processing of big data, large batches of data and related important in data science and much more. Modern Parallel Programming with C++ and Assembly Language is an instructional text that explains x86 SIMD programming using both C++ and assembly language. The book¡¯s content and organization are designed to help you quickly understand
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Ô¤¶© Hands-On Parallel Programming with C# 8 and .NET Core 3 c ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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¡¾Ô¤¶©¡¿Introduction to Programming with C++ for Engineers 97811 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781119431107 Author ×÷Õß Boguslaw Cyganek Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 656Ò³ Publisher ³ö°æÉç Wiley Publication Date ³ö°æÈÕÆÚ 2020-11-19 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Increasingly, students of subjects other than Computer Science need to learn computer science basics. In this respect, students of Electronics, Telecommunication, Automatics, Robotics, etc. need to be well prepared to program low-level microprocessor platforms, to know programming concepts of simple and advanced operating systems (e.g. uC/OS, FreeRTOS and Linux), be well prepared for parallel computations, as well as for programming of embedded systems, device drivers, programmable logic devices (FPGA) and graphic cards, to name a few. All of these heavily rely on C/C++. Since the majority of the operating systems and system components are still expressed in pure C, EE students
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Hands-On System Programming with C++
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Basic Computation and Programming with C
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781316601853 Author ×÷Õß Mukherjee, Subhodip Publisher ³ö°æÉç Cambridge University Press Publication Date ³ö°æÈÕÆÚ 20160430 Product Dimensions ÉÌÆ·³ß´ç 0 x 0 x 0 cm
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¡¾Ô¤¶©¡¿Hands-On Functional Programming with C++ 9781789807332 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781789807332 Author ×÷Õß Alexandru Bolboaca Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 358Ò³ Publisher ³ö°æÉç Packt Publishing Publication Date ³ö°æÈÕÆÚ 2019-06-28 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é This book is for C++ developers who want to learn functional programming but have little to no knowledge of the paradigm. Although no prior knowledge of functional programming is necessary, basic C++ programming experience will help you understand key concepts covered in the book.
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¡¾Ô¤¶©¡¿Object Oriented Programming Using C++ ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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¡¾Ô¤¶©¡¿Hands-On Network Programming with C 9781789349863 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781789349863 Author ×÷Õß Lewis Van Winkle Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 478Ò³ Publisher ³ö°æÉç Packt Publishing Publication Date ³ö°æÈÕÆÚ 2019-05-03 Product Dimensions ÉÌÆ·³ß´ç 9.2 x 7.5 x 0.9 cm Shipping Weight ÉÌÆ·ÖØÁ¿ 1790g Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é If you¡¯re a developer or a system administrator who wants to enter the world of network programming, this book is for you. Basic knowledge of C programming is assumed.
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Ô¤ÊÛ °´ÐèÓ¡Ë¢Learn Matlab Through C Programming ±±¾©·¢»õ£¬¸¶¿îºó10ÌìÄÚ·¢»õ
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¡¾Ô¤¶©¡¿Beginning C# 7 Programming with Visual Studio 2017 97811 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781119458685 Author ×÷Õß Perkins, Benjamin(×÷Õß) Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 840Ò³ Publication Date ³ö°æÈÕÆÚ 2018-03-20 Language ÓïÖÖ Ó¢Óï
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Ô¤¶© Functional Programming with C#: Unlock coding brilliance ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781138428102 Author ×÷Õß Buono Format °æ±¾ ¾«×° Pages Number Ò³Êý 532Ò³ Publisher ³ö°æÉç A K PETERS Publication Date ³ö°æÈÕÆÚ 1800-01-01 Product Dimensions ÉÌÆ·³ß´ç 9.40 x 7.50 x 1.30 Shipping Weight ÉÌÆ·ÖØÁ¿ 2.35 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Computer Fundamentals and C Programming
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¡¾Ô¤¶©¡¿Learning C# by Programming Games 9783662592519 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9783662592519 Author ×÷Õß Wouter van Toll Format °æ±¾ ¾«×° Pages Number Ò³Êý 490Ò³ Publisher ³ö°æÉç Springer Berlin Heidelberg Publication Date ³ö°æÈÕÆÚ 2019-09-14 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games ¨C and without requiring any previous programming experience.Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games s
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¡¾Ô¤¶©¡¿Learning C# by Programming Games 9783642448294 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9783642448294 Author ×÷Õß Arjan Egges Utrecht University Dept. of Information Utrech Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 443Ò³ Publisher ³ö°æÉç Springer Berlin Heidelberg Publication Date ³ö°æÈÕÆÚ 2015-07-14 Product Dimensions ÉÌÆ·³ß´ç 9.2 x 6.1 x 0.9 cm Shipping Weight ÉÌÆ·ÖØÁ¿ 712g Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games ¨C and without requiring any previous programming experience.Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, gam
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º£ÍâÖ±¶©Test Your Skills in C# Programming: Review and Analyze I
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¡¾Ô¤¶©¡¿Introduction to Game Programming: Using C# and Unity 3D ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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