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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781119431107 Author ×÷Õß Boguslaw Cyganek Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 656Ò³ Publisher ³ö°æÉç Wiley Publication Date ³ö°æÈÕÆÚ 2020-11-19 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Increasingly, students of subjects other than Computer Science need to learn computer science basics. In this respect, students of Electronics, Telecommunication, Automatics, Robotics, etc. need to be well prepared to program low-level microprocessor platforms, to know programming concepts of simple and advanced operating systems (e.g. uC/OS, FreeRTOS and Linux), be well prepared for parallel computations, as well as for programming of embedded systems, device drivers, programmable logic devices (FPGA) and graphic cards, to name a few. All of these heavily rely on C/C++. Since the majority of the operating systems and system components are still expressed in pure C, EE students
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781138428102 Author ×÷Õß Buono Format °æ±¾ ¾«×° Pages Number Ò³Êý 532Ò³ Publisher ³ö°æÉç A K PETERS Publication Date ³ö°æÈÕÆÚ 1800-01-01 Product Dimensions ÉÌÆ·³ß´ç 9.40 x 7.50 x 1.30 Shipping Weight ÉÌÆ·ÖØÁ¿ 2.35 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9783642448294 Author ×÷Õß Arjan Egges Utrecht University Dept. of Information Utrech Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 443Ò³ Publisher ³ö°æÉç Springer Berlin Heidelberg Publication Date ³ö°æÈÕÆÚ 2015-07-14 Product Dimensions ÉÌÆ·³ß´ç 9.2 x 6.1 x 0.9 cm Shipping Weight ÉÌÆ·ÖØÁ¿ 712g Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games ¨C and without requiring any previous programming experience.Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, gam
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