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Lecrenski, Nick /2012-12-17 /Wrox Press
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Ô¤¶© Introductory Programming with Simple Games: Using Java an ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬Ԥ¼Æ10-12ÖÜ×óÓÒµ½¹úÄÚ
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º£ÍâÖ±¶©Logic Programming: 17th International Conference, Iclp 2
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Codognet, Philippe /2001-11-13 /Springer
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3-6ÖÜ´ï Perinatal Programming of Neurodevelopment [ISBN:978149 ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚºó·¢³ö
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2016-09-10 /Springer
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º£ÍâÖ±¶©Beginning Game AI with Unity: Programming Artificial Int
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Cossu, Sebastiano M. /2020-12-05 /Apress
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Swift 3 Object Oriented Programming
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Gast¨®n C Hillar /2017-02-27 /Packt Publishing
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Benjamin C. Pierce /2002-02-01 /The MIT Press
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¡¾Ô¤¶©¡¿Introduction to the Art of Programming Using Scala 97811 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781138460836 Author ×÷Õß Mark C. Lewis Format °æ±¾ ¾«×° Publication Date ³ö°æÈÕÆÚ 2017-07-27 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Andrew Rapo and Alex Michael explain all the important programming concepts from a designer¡¯s point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques.Divided into four sections to take you from novice to professional results:* Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are
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º£ÍâÖ±¶©Principles and Practice of Constraint Programming - Cp 2
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º£ÍâÖ±¶©Associative Computing: A Programming Paradigm for Massiv
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Potter, Jerry L. /2012-10-21 /Springer
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º£ÍâÖ±¶©Physics by Computer: Programming Physical Problems Using
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Clajus, M. /2014-08-23 /Springer
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Ô¤¶© Programming Fundamentals: A Modular Structured Approach U ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã5-8ÖÜ×óÓÒµ½¹úÄÚ
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3-6ÖÜ´ï Mastering ROS for Robotics Programming: Design, build, ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬Ԥ¼Æ3-6Öܵ½´ï¹úÄÚºó·¢³ö
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Joseph,Lentin /2015-12-21 /Packt Publishing
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¡¾Ô¤¶©¡¿Concurrent Programming ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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C. R. Snow /1988-08-08 /Cambridge UniversityPress
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Ô¤¶© Automata, Languages and Programming: 30th International C ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã5-8ÖÜ×óÓÒµ½´ï¹úÄÚºó·¢³ö
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Baeten, Jos C. M., Lenstra, Jan Karel, P /2003-06-25 /Springer
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Ô¤¶© Programming for Chemical Engineers Using C, C++, and Matl ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã5-8ÖÜ×óÓÒµ½¹úÄÚºó·¢³ö
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Kapuno, R. /2000-01-01 /Jones & Bartlett Publishers
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Ô¤¶© Programming Fundamentals: A Modular Structured Approach U ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã5-8ÖÜ×óÓÒµ½¹úÄÚºó·¢³ö
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Busbee, Kenneth Leroy /2009-09-01 /Orange Grove Text Plus
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Ô¤¶© Python 3 Programming: A Beginner Crash Course Guide to Le ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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Ladd, Brian C. /2010-04-27 /John Wiley & Sons Inc
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º£ÍâÖ±¶©Programming Abstractions in C++ c++Öеıà³Ì³éÏó
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Roberts, Eric /2013-10-03 /Pearson Education (US)
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¡¾Ô¤¶©¡¿Adaptive Dynamic Programming with Applications in Optima ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9783319508139 Author ×÷Õß Wang, Ding Format °æ±¾ ¾«×° Pages Number Ò³Êý 594Ò³ Publisher ³ö°æÉç Springer International Publishing Publication Date ³ö°æÈÕÆÚ 2017-02-15 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é This book covers the most recent developments in adaptive dynamic programming (ADP). The text begins with a thorough background review of ADP making sure that readers are sufficiently familiar with the fundamentals. In the core of the book, the authors address first discrete- and then continuous-time systems. Coverage of discrete-time systems starts with a more general form of value iteration to demonstrate its convergence, optimality, and stability with complete and thorough theoretical analysis. A more realistic form of value iteration is studied where value function approximations are assumed to have finite errors. Adaptive Dynamic Programming also details another avenue of the AD
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Wang, Ding /2017-02-15 /Springer International Publishing
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3-6ÖÜ´ï Python ±à³Ì£ºÑÐò½¥½øµÄÓïÑÔѧϰָÄÏPython Programming [ISBN:97810326 ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬Ԥ¼Æ3-6Öܵ½¹úÄÚºó·¢³ö
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Dhaliwal,C. K.; Rana,Poonam; Brar,T. P. /2024-08-02 /CRC Press
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Ô¤¶© Practical UML Statecharts in C/C++: Event-Driven Programm ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã5-8ÖÜ×óÓÒµ½¹úÄÚ
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Samek, Miro /2008-05-01 /CRC Press
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3-6ÖÜ´ï Swift 3 Object Oriented Programming,×Ô¶¯»¯¼¼Êõ¡¢¼ÆËã»ú¼¼Êõ [ISBN: ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬Ԥ¼Æ3-6Öܵ½´ï¹úÄÚºó·¢³ö
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Hillar,Gaston C. /2017-02-27 /Packt Publishing
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Ô¤ÊÛ Ó¢ÎÄÔ¤¶¨ A Collection of Bit Programming Interview Questions º£ÍâÔ¤¶¨ÉÌÆ·Ô¤¼Æ1-3¸öÔ·¢»õ£¬º£Í⹺·ÇÖÊÁ¿ÎÊÌâ²»½ÓÊÜÍË»õ¡£
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Ô¤¶© Object Oriented Programming: Simplified Approach using C+ ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬Լ3-6Öܵ½´ï¹úÄÚºó·¢³ö
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Ô¤¶© Javascript: Object Oriented Programming (¿Î³Ì) Javascript:Ãæ ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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Kenneth Leroy Busbee /2009-09-30 /University Press of Florida
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Wang, K. C. /2019-01-24 /Springer
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3-6ÖÜ´ï Complete Maya Programming: An Extensive Guide to Mel a ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬Ԥ¼Æ3-6ÖÜ×óÓÒµ½¹úÄÚºó·¢³ö
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3-6ÖÜ´ï Linear Programming and Its Applications [ISBN:97835407 ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚºó·¢³ö
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Benjamin C. Pierce /2004-12-22 /MIT Press
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Antonelli, Marta C. /2014-10-07 /Springer
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º£ÍâÖ±¶©Principles and Practice of Constraint Programming: 21st
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Pesant, Gilles /2015-09-13 /Springer
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¡¾Ô¤¶©¡¿Invitation to Linear Programming and Game Theory 9781108 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781108700023 Author ×÷Õß David C. Vella Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 450Ò³ Publisher ³ö°æÉç Cambridge University Press Publication Date ³ö°æÈÕÆÚ 2021-11-03 Product Dimensions ÉÌÆ·³ß´ç 9.61 x 6.69 x 1.09 Shipping Weight ÉÌÆ·ÖØÁ¿ 1.88 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ Book Contents ÄÚÈݼò½é Written in a conversational tone, this classroom-tested text introduces the fundamentals of linear programming and game theory, showing readers how to apply serious mathematics to practical real-life questions by modelling linear optimization problems and strategic games. The treatment of linear programming includes two distinct graphical methods. The game theory chapters include a novel proof of the minimax theorem for 2x2 zero-sum games. In addition to zero-sum games, the text presents variable-sum games, ordinal games, and n-player games as the na
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David C. Vella /2021-11-03 /Cambridge University Press
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Roland C. Backhouse,JeremyGibbons /1988-08-08 /Springer-Verlag Berlin andHeidelberg GmbH Co
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