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¡¾Ô¤¶©¡¿Hands-On C++ Game Animation Programming: Learn modern an ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781800208087 Author ×÷Õß Szauer Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 368Ò³ Publisher ³ö°æÉç Packt Publishing Publication Date ³ö°æÈÕÆÚ 1800-01-01 Product Dimensions ÉÌÆ·³ß´ç 9.25 x 7.50 x 0.76 Shipping Weight ÉÌÆ·ÖØÁ¿ 1.39 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ
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¡¾Ô¤¶©¡¿Python Programming for Beginners: 25 Solved Examples wit ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9789684993808 Author ×÷Õß Scott Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 140Ò³ Publisher ³ö°æÉç Bob Scott Publication Date ³ö°æÈÕÆÚ 1800-01-01 Product Dimensions ÉÌÆ·³ß´ç 9.00 x 6.00 x 0.30 Shipping Weight ÉÌÆ·ÖØÁ¿ 0.43°õ Language ÓïÖÖ ÆäËü£¨º¬¶àÓ
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º£ÍâÖ±¶©CNC Programming Êý¿Ø±à³Ì
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º£ÍâÖ±¶©Computer Graphics Programming in OpenGL with C++ »ùÓÚOpenG
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¡¾Ô¤¶©¡¿Modern C++ Design: Generic Programming and Design ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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Ô¤¶© Computer Graphics Programming in OpenGL with C++: 9781683 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781491976708 Author ×÷Õß Stellman Andrew Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 800Ò³ Publisher ³ö°æÉç O¡¯Reilly Media Publication Date ³ö°æÈÕÆÚ 2018-06-30 Product Dimensions ÉÌÆ·³ß´ç 9.2 x 8 x 1.7 cm Shipping Weight ÉÌÆ·ÖØÁ¿ 3200g Language ÓïÖÖ Ó¢Óï
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¡¾Ô¤¶©¡¿Target C#: Simple Hands-On Programming with Visual Studi ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781484286180 Author ×÷Õß Byrne Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 1078Ò³ Publisher ³ö°æÉç Apress Publication Date ³ö°æÈÕÆÚ 1800-01-01 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ
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Ô¤¶© A Day in Code: An illustrated story written in the C prog ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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¡¾Ô¤¶©¡¿Hands-On MQTT Programming with Python 9781789138542 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781789138542 Author ×÷Õß Gaston C. Hillar Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 228Ò³ Publication Date ³ö°æÈÕÆÚ 2018-05-22 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é This book is for developers who want to learn about the MQTT protocol for their IoT projects. Prior knowledge of working with IoT and Python will be helpful.
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º£ÍâÖ±¶©Agile Software Development with C#, Scrum, Extreme Progr
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º£ÍâÖ±¶©Agile Software Development with C#, Scrum, eXtreme Progr
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¡¾Ô¤¶©¡¿Learn Visual C# 2019 Edition: A Step-By-Step Programming ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781951077068 Author ×÷Õß Conrod Philip Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 892Ò³ Publisher ³ö°æÉç Kidware Software Publication Date ³ö°æÈÕÆÚ 1800-01-01 Product Dimensions ÉÌÆ·³ß´ç 11 x 8.5 x 1.7 cm Shipping Weight ÉÌÆ·ÖØÁ¿ 4460g Language ÓïÖÖ Ó¢Óï
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°´ÐèÓ¡Ë¢Hands-On C++ Game Animation Programming Ô¤¶©£¬Ô¤¼ÆÏµ¥ºó2-3ÖÜ×óÓÒ·¢»õ£¡
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º£ÍâÖ±¶©Fuzzy Mathematical Programming and Fuzzy Matrix Games Ä£ºý
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¡¾Ô¤¶©¡¿Theory and Programming of Computable General Equilibrium ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9789811238970 Author ×÷Õß Chang Format °æ±¾ ¾«×° Pages Number Ò³Êý 444 ppÒ³ Publisher ³ö°æÉç World Scientific Publishing Publication Date ³ö°æÈÕÆÚ 2021-10-28 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ Book Contents ÄÚÈݼò½é This book adopts a typical textbook approach and format for CGE beginners to learn and master the subject. It explains the economics theory behind the CGE models. The learning proceeds step by step from basic economic theories to advanced topics, from simple to more comprehensive CGE structures along with the corresponding computer programs. Each chapter reviews relevant economic theories; illustrates new material with examples, diagrams and exercises; and provides the mathematical models along with the GAMS computer programing codes. At the end of a chapter, exercises are assigned for practice and enhancing understanding.
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Ô¤¶© Agile Software Development with C#, Scrum, eXtreme Progra ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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º£ÍâÖ±¶©Learn Visual C# 2019 Edition: A Step-By-Step Programming
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º£ÍâÖ±¶©Pro Cryptography and Cryptanalysis with C++23: Creating
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º£ÍâÖ±¶©Parallel C++: Efficient and Scalable High-Performance Pa
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°´ÐèӡˢͼÊéImproving your C# Skills:Solve modern challenges with Ô¤¶©£¬Ô¤¼ÆÏµ¥ºó3-4ÖÜ×óÓÒ·¢»õ£¡
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º£ÍâÖ±¶©Practical C# and WPF for Financial Markets: Advanced C#,
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º£ÍâÖ±¶©Linear and Integer Programming Made Easy ¼ò»¯ÏßÐÔºÍÕûÊý¹æ»®
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º£ÍâÖ±¶©Fuzzy Mathematical Programming and Fuzzy Matrix Games Ä£ºý
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Ô¤¶© Practical C# and WPF for Financial Markets: Advanced C#, ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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º£ÍâÖ±¶©Objective-C for Absolute Beginners: Iphone, iPad and Mac
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¡¾Ô¤¶©¡¿Learn Professional Programming in .Net Using C#, Visual ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781984501530 Format °æ±¾ ¾«×° Publisher ³ö°æÉç Xlibris Au Publication Date ³ö°æÈÕÆÚ 2018-08-28 Language ÓïÖÖ Ó¢Óï
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¡¾Ô¤¶©¡¿iOS 7 Programming Fundamentals: Objective-C, Xcode, and ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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º£ÍâÖ±¶©Beginning Game AI with Unity: Programming Artificial Int
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º£ÍâÖ±¶©Programming for Engineers: A Foundational Approach to Le
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Programming and Application of a DSP to C
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¡¾Ô¤¶©¡¿Invitation to Linear Programming and Game Theory 9781108 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781108700023 Author ×÷Õß David C. Vella Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 450Ò³ Publisher ³ö°æÉç Cambridge University Press Publication Date ³ö°æÈÕÆÚ 2021-11-03 Product Dimensions ÉÌÆ·³ß´ç 9.61 x 6.69 x 1.09 Shipping Weight ÉÌÆ·ÖØÁ¿ 1.88 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ Book Contents ÄÚÈݼò½é Written in a conversational tone, this classroom-tested text introduces the fundamentals of linear programming and game theory, showing readers how to apply serious mathematics to practical real-life questions by modelling linear optimization problems and strategic games. The treatment of linear programming includes two distinct graphical methods. The game theory chapters include a novel proof of the minimax theorem for 2x2 zero-sum games. In addition to zero-sum games, the text presents variable-sum games, ordinal games, and n-player games as the na
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º£ÍâÖ±¶©Practical UML Statecharts in C/C++: Event-Driven Program
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Ô¤¶© Object-Oriented Programming and Java ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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