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Product Details 基本信息 ISBN-13 书号 9780821827109 Author 作者 Eugene C. Freuder Format 版本 精装 Pages Number 页数 175页 Publisher 出版社 American Mathematical Society (AMS) Publication Date 出版日期 2001-02-27 Language 语种 英语 Book Contents 内容简介 Constraint programming has become an important general approach for solving hard combinatorial problems that occur in a number of application domains, such as scheduling and configuration. This volume contains selected papers from the workshop on Constraint Programming and Large Scale Discrete Optimization held at DIMACS. It gives a sense of state-of-the-art research in this field, touching on many of the important issues that are emerging and giving an idea of the major current trends. Topics include new strategies for local search, multithreaded constraint programming, specialized constraints that enhance consistency processing, fuzzy represe
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Product Details 基本信息 ISBN-13 书号 9781984501547 Format 版本 平装-胶订 Publisher 出版社 Xlibris Au Publication Date 出版日期 2018-08-28 Language 语种 英语
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Product Details 基本信息 ISBN-13 书号 9781439896662 Author 作者 Mark C. Lewis Format 版本 平装-胶订 Pages Number 页数 936页 Publisher 出版社 Chapman and Hall/CRC Publication Date 出版日期 2012-11-05 Shipping Weight 商品重量 1678g Language 语种 英语 Book Contents 内容简介 This text presents many concepts from CS1 and CS2 using a modern, JVM-based language that works well for both programming in the small and programming in the large. It teaches fundamental problem solving and programming in the small, illustrates the benefits of object-oriented design, and presents data structures showing different implementations of key ADTs. It also covers advanced topics such as multithreading and networking. Ancillary resources, including video lectures and more exercises, are accessible from the book’s website.
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Product Details 基本信息 ISBN-13 书号 9781484256558 Author 作者 Hardman Format 版本 平装-胶订 Pages Number 页数 577页 Publisher 出版社 Apress Publication Date 出版日期 2020-06-14 Language 语种 英语 Book Contents 内容简介 Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine,the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated.Starting with an introduction to Unity, you’ll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You’ll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the
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