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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9780821827109 Author ×÷Õß Eugene C. Freuder Format °æ±¾ ¾«×° Pages Number Ò³Êý 175Ò³ Publisher ³ö°æÉç American Mathematical Society (AMS) Publication Date ³ö°æÈÕÆÚ 2001-02-27 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Constraint programming has become an important general approach for solving hard combinatorial problems that occur in a number of application domains, such as scheduling and configuration. This volume contains selected papers from the workshop on Constraint Programming and Large Scale Discrete Optimization held at DIMACS. It gives a sense of state-of-the-art research in this field, touching on many of the important issues that are emerging and giving an idea of the major current trends. Topics include new strategies for local search, multithreaded constraint programming, specialized constraints that enhance consistency processing, fuzzy represe
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Lewis, Mark C. /2016-08-23 /CRC Press
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Milano, Michela /2012-08-30 /Springer
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781439896662 Author ×÷Õß Mark C. Lewis Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 936Ò³ Publisher ³ö°æÉç Chapman and Hall/CRC Publication Date ³ö°æÈÕÆÚ 2012-11-05 Shipping Weight ÉÌÆ·ÖØÁ¿ 1678g Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é This text presents many concepts from CS1 and CS2 using a modern, JVM-based language that works well for both programming in the small and programming in the large. It teaches fundamental problem solving and programming in the small, illustrates the benefits of object-oriented design, and presents data structures showing different implementations of key ADTs. It also covers advanced topics such as multithreading and networking. Ancillary resources, including video lectures and more exercises, are accessible from the book¡¯s website.
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Stroustrup, Bjarne /1988-08-08 /Addison-Wesley Professional
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Roberts, Eric /1988-08-08 /Addison-WesleyProfessional
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Roland C. Backhouse,JeremyGibbons /1988-08-08 /Springer-Verlag Berlin andHeidelberg GmbH Co
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781484256558 Author ×÷Õß Hardman Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 577Ò³ Publisher ³ö°æÉç Apress Publication Date ³ö°æÈÕÆÚ 2020-06-14 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine,the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated.Starting with an introduction to Unity, you¡¯ll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You¡¯ll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the
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Wu, C. Thomas /2009-03-24 /McGraw-Hill Education