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¡¾Ô¤¶©¡¿Secure Programming Cookbook for C and C++ ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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Ô¤ÊÛ °´ÐèÓ¡Ë¢ Basics of Computer and C Programming ±±¾©·¢»õ£¬¸¶¿îºó10ÌìÄÚ·¢»õ
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¡¾Ô¤¶©¡¿Hands-On GUI Programming with C++ and Qt5 9781788397827 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781788397827 Author ×÷Õß Lee Zhi Eng Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 404Ò³ Publication Date ³ö°æÈÕÆÚ 2018-04-27 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é This book will appeal to developers and programmers who would like to build GUI-based applications. Basic knowledge of C++ is necessary and the basics of Qt would be helpful.
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Ô¤ÊÛ °´ÐèÓ¡Ë¢Learn Matlab Through C Programming ±±¾©·¢»õ£¬¸¶¿îºó10ÌìÄÚ·¢»õ
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º£ÍâÖ±¶©Hands-On Network Programming with C: Learn socket progra
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Ô¤¶© Asynchronous Programming with C++: Build blazing-fast sof ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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¡¾Ô¤¶©¡¿Multi-Paradigm Programming Using C++ ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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Ô¤¶© Functional Programming with C#: Create More Supportable, ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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º£ÍâÖ±¶©Modern C for Absolute Beginners: A Friendly Introduction
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º£ÍâÖ±¶©Systems Programming with C# and .NET: Building robust sy
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°´ÐèÓ¡Ë¢Hands-On System Programming with C++ Ô¤¶©£¬Ô¤¼ÆÏµ¥ºó2-3ÖÜ×óÓÒ·¢»õ£¡
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°´ÐèÓ¡Ë¢Hands-On Parallel Programming with C# 8 and .NET Core 3 Ô¤¶©£¬Ô¤¼ÆÏµ¥ºó2-3ÖÜ×óÓÒ·¢»õ£¡
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Ô¤ÊÛ °´ÐèÓ¡Ë¢ Hands-On GUI Programming with C++ and Qt5 ±±¾©·¢»õ£¬¸¶¿îºó10ÌìÄÚ·¢»õ
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º£ÍâÖ±¶©Object-Oriented Programming Using C++ ÃæÏò¶ÔÏó±à³ÌʹÓÃc++
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º£ÍâÖ±¶©Introduction to Programming with C++, Internatio... c++±à
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°´ÐèÓ¡Ë¢Computer Programming using C Language Ô¤¶©£¬Ô¤¼ÆÏµ¥ºó2-3ÖÜ×óÓÒ·¢»õ£¡
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Hands-On Parallel Programming with C# 8 a
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¡¾Ô¤¶©¡¿Object Oriented Programming Using C++ ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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Basic Computation and Programming with C
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781316601853 Author ×÷Õß Mukherjee, Subhodip Publisher ³ö°æÉç Cambridge University Press Publication Date ³ö°æÈÕÆÚ 20160430 Product Dimensions ÉÌÆ·³ß´ç 0 x 0 x 0 cm
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Hands-On System Programming with C++
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°´ÐèÓ¡Ë¢Computer Fundamentals and C Programming Ô¤¶©£¬Ô¤¼ÆÏµ¥ºó2-3ÖÜ×óÓÒ·¢»õ£¡
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º£ÍâÖ±¶©Secure Programming Cookbook for C and C++ CºÍc++µÄ°²È«±à³ÌÅëâ¿Êé
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Ô¤¶©C# Game Programming Cookbook for Unity 3D Ô¤¶©£¬Ô¤¼ÆÏµ¥ºó2-3ÖÜ×óÓÒ·¢»õ£¡
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¡¾ÖÐÉÌÔ°æ¡¿Basic Computation and Programming with C
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Ô¤¶© A Gamer¡¯s Introduction to Programming in C#: Welcome Brav ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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Ô¤¶© Parallel Programming with C# and .NET: Fundamentals of Co ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Computer Fundamentals and C Programming
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Ô¤ÊÛ °´ÐèÓ¡Ë¢ Mouse programming using C/C++ ±±¾©·¢»õ£¬¸¶¿îºó10ÌìÄÚ·¢»õ
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¡¾Ô¤¶©¡¿SQL Server Database Programming with C#: Desktop and Web ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781138428102 Author ×÷Õß Buono Format °æ±¾ ¾«×° Pages Number Ò³Êý 532Ò³ Publisher ³ö°æÉç A K PETERS Publication Date ³ö°æÈÕÆÚ 1800-01-01 Product Dimensions ÉÌÆ·³ß´ç 9.40 x 7.50 x 1.30 Shipping Weight ÉÌÆ·ÖØÁ¿ 2.35 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ
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º£ÍâÖ±¶©Practical C++ Design: From Programming to Architecture ʵ
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º£ÍâÖ±¶©Modern C++ for Absolute Beginners: A Friendly Introducti
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º£ÍâÖ±¶©Learning Modern C++ for Finance: Foundations for Quantit
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º£ÍâÖ±¶©Beginning C++ Programming: Modern C++ at your fingertips
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º£ÍâÖ±¶©C# Game Programming Cookbook for Unity 3D Unity 3DµÄc#ÓÎÏ·±à
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¡¾Ô¤¶©¡¿Learning C# by Programming Games 9783642365799 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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¡¾Ô¤¶©¡¿Learning C# by Programming Games 9783662592519 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9783662592519 Author ×÷Õß Wouter van Toll Format °æ±¾ ¾«×° Pages Number Ò³Êý 490Ò³ Publisher ³ö°æÉç Springer Berlin Heidelberg Publication Date ³ö°æÈÕÆÚ 2019-09-14 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games ¨C and without requiring any previous programming experience.Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games s
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Qt5 C++ GUI Programming Cookbook, Second
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