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º£ÍâÖ±¶©Introduction to Game Programming: Using C# and Unity 3D
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Karamian, Vahe /2016-01-08 /Noorcon Inc.
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Van Toll, Wouter /2019-12-03 /Springer
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º£ÍâÖ±¶©Learning C# by Programming Games ͨ¹ý±à³ÌÓÎϷѧϰc#
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van Toll, Wouter /2020-12-11 /Springer-Verlag Berlin and Heidelberg GmbH & ...
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Ô¤¶© Revel for Introduction to C++ Programming and Data Struct ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã5-8ÖÜ×óÓÒµ½¹úÄÚºó·¢³ö
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Liang, Y. Daniel /2018-01-09 /Pearson
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Ô¤¶© The C++ Project: A companion for learning the C++ program ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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2020-05-31 /Beelectronic
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º£ÍâÖ±¶©Understanding Control Flow: Concurrent Programming Using
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Buhr, Peter A. /2018-06-13 /Springer
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¡¾3-6ÖÜ´ï¡¿¸ß±»ÒýUnderstanding Control Flow: Concurrent Programming ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚ
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Buhr, Peter A. /2018-06-14 /Springer
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º£ÍâÖ±¶©Modern C++ for Absolute Beginners: A Friendly Introducti
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Dmitrovic, Slobodan /2023-03-23 /Apress
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Ô¤¶© 100 questions and answers for object-oriented programming ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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2018-06-07 /Grin Verlag
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Ô¤¶© The C++ Project: A companion for learning the C++ program ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã5-8ÖÜ×óÓÒµ½¹úÄÚºó·¢³ö
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Tewfiq, Marcos /2021-05-20 /Beelectronic
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º£ÍâÖ±¶©Essential Visual C 6.0 Fast: An Introduction to Windows
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Chivers, Ian /1999-12-21 /Springer
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º£ÍâÖ±¶©Getting Started with Advanced C#: Upgrade Your Programmi
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Sarcar, Vaskaran /2020-07-28 /Apress
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¡¾3-6ÖÜ´ï¡¿Learning C# by Programming Games (2019) [ISBN:9783662 ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚ
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Van Toll, Wouter ; Egges, Arjan ; Fokker /2020-12-12 /Springer
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Egges, Arjan /2013-06-17 /Springer
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¡¾3-6ÖÜ´ï¡¿Fundamental Concepts of C++ Programming [ISBN:9786205 ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚ
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Thakur,G. S. /2023-05-15 /Scholars' Press
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º£ÍâÖ±¶©Understanding Control Flow: Concurrent Programming Using
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Buhr, Peter A. /2015-11-26 /Springer
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Arjan Egges;Jeroen D. Fokker;Mark H. Ove /2013-06-18 /Springer Berlin Heidelberg
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781838648572 Author ×÷Õß Horton Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 746Ò³ Publisher ³ö°æÉç Packt Publishing Publication Date ³ö°æÈÕÆÚ 1800-01-01 Product Dimensions ÉÌÆ·³ß´ç 9.2 x 7.5 x 1.4 cm Shipping Weight ÉÌÆ·ÖØÁ¿ 2770g Language ÓïÖÖ Ó¢Óï
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º£ÍâÖ±¶©Programming: Principles and Practice Using C++ Programmi
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Stroustrup, Bjarne /2024-04-21 /Addison-Wesley Professional
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º£ÍâÖ±¶©Beginning C Through Game Programming ͨ¹ýÓÎÏ·±à³Ì¿ªÊ¼C
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Dawson, Michael /2014-06-23 /Cengage Learning
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¡¾3-6ÖÜ´ï¡¿¸ß±»ÒýIntroduction to Game Programming: Using C# and Uni ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚ
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Noorcon Inc. /2016-01-08 /Noorcon Inc.
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¡¾3-6ÖÜ´ï¡¿Lecture Notes in C/C++ Programming Language [ISBN:978 ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚ
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Saxena, Lalit /2013-10-23 /LAP Lambert Academic Publishing
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3-6ÖÜ´ï Microsoft Visual C# 2012ÈëÃÅ Beginning Visual C# 2012 Pr ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬Ԥ¼Æ3-6ÖÜ×óÓÒµ½¹úÄÚ
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Karli Watson /2012-12-07 /Wiley
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º£ÍâÖ±¶©Practical C++ Design: From Programming to Architecture ʵ
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Singer, Adam B. /2021-12-10 /Apress
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Ô¤¶© ¸ß±»ÒýIntroduction to Windows and Graphics Programming with ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã5-8ÖÜ×óÓÒµ½¹úÄÚ
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2005-08-30 /World Scientific Publishing Company
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watson /2012-12-17 /Wrox Press
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Praseed Pai | Peter Abraham /2018-06-29 /Packt Publishing
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Ô¤¶©Learning C++ Functional Programming: Explore functional C+ ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬Ԥ¼Æ3-6Öܵ½´ï¹úÄÚºó·¢³ö
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Anggoro, Wisnu /2017-08-09 /Packt Publishing
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Ô¤¶© ¸ß±»ÒýIntroduction to Windows and Graphics Programming with ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã5-8ÖÜ×óÓÒµ½¹úÄÚ
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2015-07-24 /World Scientific Publishing Company
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¡¾3-6ÖÜ´ï¡¿C(s) Programming Languages:Basics C(s) Programming La ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚ
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Elaf A.Saeed /2020-06-01 /LAP LAMBERT Academic Publishing
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Ô¤¶© ¸ß±»ÒýIntroduction to Windows and Graphics Programming with ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã5-8ÖÜ×óÓÒµ½¹úÄÚ
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2005-08-30 /World Scientific Publishing Company
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º£ÍâÖ±¶©Oracle Database 12c Pl/SQL Programming OracleÊý¾Ý¿â12c pl/s
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McLaughlin, Michael /2014-02-13 /McGraw-Hill Companies
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Forouzan, Behrouz A. /2023-02-26 /Cengage Learning
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Mr. Lee Zhi Eng /2024-04-12 /Packt Publishing
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Ô¤¶© Beginning C++ Game Programming - Third Edition: Learn C++ ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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2025-06-30 /Packt Publishing
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¡¾3-6ÖÜ´ï¡¿Oracle Database 12c Pl/SQL Programming [ISBN:97800718 ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚ
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McLaughlin, Michael /2014-02-14 /McGraw-Hill Education
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Barbara,Justin /2023-07-30 /Gitforgits
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¡¾Ô¤¶©¡¿The Fundamentals of C/C++ Game Programming 9781498788748 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781498788748 Author ×÷Õß Brian Beuken Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 496Ò³ Publication Date ³ö°æÈÕÆÚ 2018-03-28 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Aimed to give novice coders an understanding of the methods and techniques used in professional games development. It is also designed to help develop and strengthen basic C/C++ skills, help to develop familiarity with hardware and allow the reader to increase their confidence as game programmers by walking them through increasingly difficult game concepts but, maintaining the understanding that despite the increased complexity, the core concepts remain consistent with the advancement of the technology and that the technology only enhances the gaming experience. Demonstrates underlying principles of game coding in practical step by step ways to increase exposure to concepts in game coding.
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Brian Beuken /2018-03-28 /ÔÝÎÞ³ö°æÉçÐÅÏ¢
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9780815355274 Author ×÷Õß Brian Beuken Format °æ±¾ ¾«×° Publication Date ³ö°æÈÕÆÚ 2018-03-28 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Aimed to give novice coders an understanding of the methods and techniques used in professional games development. It is also designed to help develop and strengthen basic C/C++ skills, help to develop familiarity with hardware and allow the reader to increase their confidence as game programmers by walking them through increasingly difficult game concepts but, maintaining the understanding that despite the increased complexity, the core concepts remain consistent with the advancement of the technology and that the technology only enhances the gaming experience. Demonstrates underlying principles of game coding in practical step by step ways to increase exposure to concepts in game coding.
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Brian Beuken /2018-03-28 /ÔÝÎÞ³ö°æÉçÐÅÏ¢
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Horton,John /2024-05-31 /Packt Publishing
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¡¾3-6ÖÜ´ï¡¿Objective-C and IOS Programming: A Simplified Approac ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚ
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Khan, Arshia /2014-01-28 /Cengage Learning
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Dmytro Radchuk /2016-01-25 /Packt Publishing
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3-6ÖÜ´ï Beginning C++ Game Programming - Second Edition: Learn ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬Ԥ¼Æ3-6Öܵ½´ï¹úÄÚºó·¢³ö
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Horton,John /2019-09-27 /Packt Publishing
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John Horton /2016-10-07 /Packt Publishing
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Ô¤¶© Getting Started with C++ Audio Programming for Game Devel ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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2013-08-26 /Packt Publishing
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Bevilacqua-Linn, Michael /2013-11-11 /Pragmatic Bookshelf
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Oliveira, Carlos /2015-02-18 /Apress
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¡¾3-6ÖÜ´ï¡¿Absolute C++ Plus Mylab Programming with Pearson Etex ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚ
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Savitch, Walter /2015-05-24 /Pearson
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¡¾3-6ÖÜ´ï¡¿Accelerated C++: Practical Programming by Example [IS ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚ
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Koenig, Andrew /2000-08-14 /Addison-Wesley Professional
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3-6ÖÜ´ï C++ Common Knowledge: Essential Intermediate Programmi ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚºó·¢³ö
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Dewhurst, Stephen C. /2005-03-10 /Addison-Wesley Professional
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3-6ÖÜ´ï Programming The Raspberry Pi Pico In C [ISBN:978187196 ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚºó·¢³ö
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Fairhead, Harry /2021-04-27 /I/O Press
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Ô¤¶© The Fundamentals of C/C++ Game Programming: Using Target- ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã5-8ÖÜ×óÓÒµ½¹úÄÚ
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Beuken, Brian /2018-03-11 /A K PETERS
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Ô¤¶© The Fundamentals of C/C++ Game Programming: Using Target- ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã5-8ÖÜ×óÓÒµ½¹úÄÚ
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Beuken, Brian /2018-03-13 /A K PETERS
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¡¾Ô¤¶©¡¿Game Programming with Unity and C# 9781484256558 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781484256558 Author ×÷Õß Hardman Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 577Ò³ Publisher ³ö°æÉç Apress Publication Date ³ö°æÈÕÆÚ 2020-06-14 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine,the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated.Starting with an introduction to Unity, you¡¯ll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You¡¯ll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the
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Hardman /2020-06-14 /Apress
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2024-11-04 /Independently Published