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Mr. Lee Zhi Eng /2024-04-12 /Packt Publishing
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Forouzan, Behrouz A. /2022-07-15 /Cengage Learning
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Ô¤¶© Practical C++ STL Programming: Real-World Applications wi ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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¡¾3-6ÖÜ´ï¡¿Practical C++ Backend Programming: Crafting Databases ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚ
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Barbara,Justin /2023-07-30 /Gitforgits
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Ô¤¶© Beginning C++ Game Programming - Third Edition: Learn C++ ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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¡¾3-6ÖÜ´ï¡¿Oracle Database 12c Pl/SQL Programming [ISBN:97800718 ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚ
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McLaughlin, Michael /2014-02-14 /McGraw-Hill Education
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¡¾Ô¤¶©¡¿The Fundamentals of C/C++ Game Programming 9781498788748 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781498788748 Author ×÷Õß Brian Beuken Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 496Ò³ Publication Date ³ö°æÈÕÆÚ 2018-03-28 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Aimed to give novice coders an understanding of the methods and techniques used in professional games development. It is also designed to help develop and strengthen basic C/C++ skills, help to develop familiarity with hardware and allow the reader to increase their confidence as game programmers by walking them through increasingly difficult game concepts but, maintaining the understanding that despite the increased complexity, the core concepts remain consistent with the advancement of the technology and that the technology only enhances the gaming experience. Demonstrates underlying principles of game coding in practical step by step ways to increase exposure to concepts in game coding.
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¡¾3-6ÖÜ´ï¡¿Objective-C and IOS Programming: A Simplified Approac ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚ
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Khan, Arshia /2014-01-28 /Cengage Learning
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3-6ÖÜ´ï Beginning C++ Game Programming - Third Edition: Learn ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬Ԥ¼Æ3-6Öܵ½´ï¹úÄÚºó·¢³ö
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Horton,John /2024-05-31 /Packt Publishing
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¡¾3-6ÖÜ´ï¡¿Boost.Asio C++ Network Programming Cookbook [ISBN:978 ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬Լ3-6Öܵ½´ï¹úÄÚºó·¢³ö
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Dmytro Radchuk /2016-01-25 /Packt Publishing
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¡¾3-6ÖÜ´ï¡¿Practical C++ Game Programming with Data Structures a ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬Լ3-6Öܵ½´ï¹úÄÚºó·¢³ö
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¡¾Ô¤¶©¡¿The Fundamentals of C/C++ Game Programming 9780815355274 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9780815355274 Author ×÷Õß Brian Beuken Format °æ±¾ ¾«×° Publication Date ³ö°æÈÕÆÚ 2018-03-28 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Aimed to give novice coders an understanding of the methods and techniques used in professional games development. It is also designed to help develop and strengthen basic C/C++ skills, help to develop familiarity with hardware and allow the reader to increase their confidence as game programmers by walking them through increasingly difficult game concepts but, maintaining the understanding that despite the increased complexity, the core concepts remain consistent with the advancement of the technology and that the technology only enhances the gaming experience. Demonstrates underlying principles of game coding in practical step by step ways to increase exposure to concepts in game coding.
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Brian Beuken /2018-03-28 /ÔÝÎÞ³ö°æÉçÐÅÏ¢
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3-6ÖÜ´ï Beginning C++ Game Programming - Second Edition: Learn ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬Ԥ¼Æ3-6Öܵ½´ï¹úÄÚºó·¢³ö
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Horton,John /2019-09-27 /Packt Publishing
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¡¾3-6ÖÜ´ï¡¿Beginning C++ Game Programming [ISBN:9781786466198] ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬Լ3-6Öܵ½´ï¹úÄÚºó·¢³ö
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Ô¤¶© Getting Started with C++ Audio Programming for Game Devel ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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º£ÍâÖ±¶©Functional Programming Patterns in Scala and Clojure: Wr
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Bevilacqua-Linn, Michael /2013-11-11 /Pragmatic Bookshelf
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¡¾3-6ÖÜ´ï¡¿Practical C++ Financial Programming [ISBN:97814302671 ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚ
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Oliveira, Carlos /2015-02-18 /Apress
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¡¾3-6ÖÜ´ï¡¿Absolute C++ Plus Mylab Programming with Pearson Etex ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚ
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Savitch, Walter /2015-05-24 /Pearson
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¡¾3-6ÖÜ´ï¡¿Accelerated C++: Practical Programming by Example [IS ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚ
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Koenig, Andrew /2000-08-14 /Addison-Wesley Professional
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Dewhurst, Stephen C. /2005-03-10 /Addison-Wesley Professional
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3-6ÖÜ´ï Programming The Raspberry Pi Pico In C [ISBN:978187196 ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚºó·¢³ö
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Fairhead, Harry /2021-04-27 /I/O Press
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Ô¤¶© The Fundamentals of C/C++ Game Programming: Using Target- ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã5-8ÖÜ×óÓÒµ½¹úÄÚ
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Ô¤¶© The Fundamentals of C/C++ Game Programming: Using Target- ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã5-8ÖÜ×óÓÒµ½¹úÄÚ
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¡¾Ô¤¶©¡¿Game Programming with Unity and C# 9781484256558 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781484256558 Author ×÷Õß Hardman Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 577Ò³ Publisher ³ö°æÉç Apress Publication Date ³ö°æÈÕÆÚ 2020-06-14 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine,the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated.Starting with an introduction to Unity, you¡¯ll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You¡¯ll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the
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Ô¤¶© Programming Non-Graphical Games in C++: 9781941415610 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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Ô¤¶© Programming Foundations with C#: Building Algorithmic Thi ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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Baxter-Reynolds, Matthew /2014-03-17 /O'Reilly Media
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¡¾3-6ÖÜ´ï¡¿Beginning C++ Through Game Programming [ISBN:97813051 ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚ
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Dawson, Michael /2014-06-23 /Cengage Learning
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Ô¤¶© Programming Languages: Principles and Practices [ISBN:978 ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã5-8ÖÜ×óÓÒµ½¹úÄÚºó·¢³ö
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