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Buhr, Peter A. /2018-06-14 /Springer
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Ô¤¶© The C++ Project: A companion for learning the C++ program ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã5-8ÖÜ×óÓÒµ½¹úÄÚºó·¢³ö
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Tewfiq, Marcos /2021-05-20 /Beelectronic
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Dmytro Radchuk /2016-01-26 /Packt Publishing
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º£ÍâÖ±¶©Essential Visual C 6.0 Fast: An Introduction to Windows
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Chivers, Ian /1999-12-21 /Springer
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Stefan Bjornander /2016-09-12 /Packt Publishing
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º£ÍâÖ±¶©Understanding Control Flow: Concurrent Programming Using
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Buhr, Peter A. /2018-06-13 /Springer
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º£ÍâÖ±¶©Learning C# by Programming Games ͨ¹ýÓÎÏ·±à³Ìѧϰc#
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Van Toll, Wouter /2019-12-03 /Springer
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º£ÍâÖ±¶©Understanding Control Flow: Concurrent Programming Using
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Buhr, Peter A. /2015-11-26 /Springer
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Ô¤¶© Revel for Introduction to C++ Programming and Data Struct ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã5-8ÖÜ×óÓÒµ½¹úÄÚºó·¢³ö
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Liang, Y. Daniel /2018-01-09 /Pearson
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º£ÍâÖ±¶©Learning C# by Programming Games ͨ¹ý±à³ÌÓÎϷѧϰc#
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van Toll, Wouter /2020-12-11 /Springer-Verlag Berlin and Heidelberg GmbH & ...
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Ô¤¶© 100 questions and answers for object-oriented programming ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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¡¾3-6ÖÜ´ï¡¿Learning C# by Programming Games (2019) [ISBN:9783662 ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚ
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Van Toll, Wouter ; Egges, Arjan ; Fokker /2020-12-12 /Springer
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º£ÍâÖ±¶©Introduction to Game Programming: Using C# and Unity 3D
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Karamian, Vahe /2016-01-08 /Noorcon Inc.
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¡¾3-6ÖÜ´ï¡¿¸ß±»ÒýIntroduction to Game Programming: Using C# and Uni ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚ
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Noorcon Inc. /2016-01-08 /Noorcon Inc.
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Arjan Egges;Jeroen D. Fokker;Mark H. Ove /2013-06-18 /Springer Berlin Heidelberg
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º£ÍâÖ±¶©Getting Started with Advanced C#: Upgrade Your Programmi
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Sarcar, Vaskaran /2020-07-28 /Apress
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Stichbury, Jo /2005-01-04 /Wiley
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Egges, Arjan /2013-06-17 /Springer
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¡¾3-6ÖÜ´ï¡¿Fundamental Concepts of C++ Programming [ISBN:9786205 ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚ
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Thakur,G. S. /2023-05-15 /Scholars' Press
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Stroustrup, Bjarne /2024-04-21 /Addison-Wesley Professional
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Dawson, Michael /2014-06-23 /Cengage Learning
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¡¾3-6ÖÜ´ï¡¿Lecture Notes in C/C++ Programming Language [ISBN:978 ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã3-6ÖÜ×óÓÒµ½¹úÄÚ
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Saxena, Lalit /2013-10-23 /LAP Lambert Academic Publishing
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Dewhurst, Stephen C. /2005-03-10 /Addison-Wesley Professional
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Fairhead, Harry /2021-04-27 /I/O Press
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Ô¤¶© ¸ß±»ÒýIntroduction to Windows and Graphics Programming with ¡¾È«Çò¹º¡¿½ø¿ÚÔ°æÍ¼Ê飬һ°ã5-8ÖÜ×óÓÒµ½¹úÄÚ
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McLaughlin, Michael /2014-02-13 /McGraw-Hill Companies
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2015-07-24 /World Scientific Publishing Company
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Elaf A.Saeed /2020-06-01 /LAP LAMBERT Academic Publishing
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John Horton /2016-07-10 /Packt Publishing
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¡¾Ô¤¶©¡¿The Fundamentals of C/C++ Game Programming 9781498788748 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781498788748 Author ×÷Õß Brian Beuken Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 496Ò³ Publication Date ³ö°æÈÕÆÚ 2018-03-28 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Aimed to give novice coders an understanding of the methods and techniques used in professional games development. It is also designed to help develop and strengthen basic C/C++ skills, help to develop familiarity with hardware and allow the reader to increase their confidence as game programmers by walking them through increasingly difficult game concepts but, maintaining the understanding that despite the increased complexity, the core concepts remain consistent with the advancement of the technology and that the technology only enhances the gaming experience. Demonstrates underlying principles of game coding in practical step by step ways to increase exposure to concepts in game coding.
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Brian Beuken /2018-03-28 /ÔÝÎÞ³ö°æÉçÐÅÏ¢
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Khan, Arshia /2014-01-28 /Cengage Learning
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Barbara,Justin /2023-07-30 /Gitforgits
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Alan Thorn /1988-08-08 /Wordware PublishingInc.
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2025-06-30 /Packt Publishing
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9780815355274 Author ×÷Õß Brian Beuken Format °æ±¾ ¾«×° Publication Date ³ö°æÈÕÆÚ 2018-03-28 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Aimed to give novice coders an understanding of the methods and techniques used in professional games development. It is also designed to help develop and strengthen basic C/C++ skills, help to develop familiarity with hardware and allow the reader to increase their confidence as game programmers by walking them through increasingly difficult game concepts but, maintaining the understanding that despite the increased complexity, the core concepts remain consistent with the advancement of the technology and that the technology only enhances the gaming experience. Demonstrates underlying principles of game coding in practical step by step ways to increase exposure to concepts in game coding.
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Brian Beuken /2018-03-28 /ÔÝÎÞ³ö°æÉçÐÅÏ¢
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Dmytro Radchuk /2016-01-25 /Packt Publishing
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2013-08-26 /Packt Publishing