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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9780367011055 Author ×÷Õß C. Robert Taylor Format °æ±¾ ¾«×° Pages Number Ò³Êý 212Ò³ Publisher ³ö°æÉç CRC Press Publication Date ³ö°æÈÕÆÚ 2020-04-28 Product Dimensions ÉÌÆ·³ß´ç Special Shipping Weight ÉÌÆ·ÖØÁ¿ 0.55 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ
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Ô¤¶© Programming Fundamentals: A Modular Structured Approach U ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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¡¾Ô¤¶©¡¿Programming The Raspberry Pi Pico In C 9781871962680 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781871962680 Author ×÷Õß Fairhead Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 374Ò³ Publisher ³ö°æÉç I/O Press Publication Date ³ö°æÈÕÆÚ 1800-01-01 Product Dimensions ÉÌÆ·³ß´ç 9.25 x 7.50 x 0.77 Shipping Weight ÉÌÆ·ÖØÁ¿ 1.41 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ
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º£ÍâÖ±¶©Associative Computing: A Programming Paradigm for Massiv
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781138460836 Author ×÷Õß Mark C. Lewis Format °æ±¾ ¾«×° Publication Date ³ö°æÈÕÆÚ 2017-07-27 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Andrew Rapo and Alex Michael explain all the important programming concepts from a designer¡¯s point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques.Divided into four sections to take you from novice to professional results:* Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are
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º£ÍâÖ±¶©Embedded Software Design and Programming of Multiprocess
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º£ÍâÖ±¶©A Practical Theory of Programming ³ÌÐòÉè¼ÆÊµÓÃÀíÂÛ
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¡¾Ô¤¶©¡¿Game Programming with Unity and C# 9781484256558 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781484256558 Author ×÷Õß Hardman Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 577Ò³ Publisher ³ö°æÉç Apress Publication Date ³ö°æÈÕÆÚ 2020-06-14 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine,the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated.Starting with an introduction to Unity, you¡¯ll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You¡¯ll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the
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¡¾Ô¤¶©¡¿A Practical Theory of Programming ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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º£ÍâÖ±¶©Practical UML Statecharts in C/C++: Event-Driven Program
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º£ÍâÖ±¶©Principles and Practice of Constraint Programming - CP 2
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¡¾Ô¤¶©¡¿Introduction to Programming and Problem-Solving Using Sc ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781498730952 Author ×÷Õß Lewis Mark C. Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 590Ò³ Publisher ³ö°æÉç Chapman and Hall/CRC Publication Date ³ö°æÈÕÆÚ 2016-08-24 Product Dimensions ÉÌÆ·³ß´ç 9.9 x 7 x 1.2 cm Shipping Weight ÉÌÆ·ÖØÁ¿ 2350g Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Mark Lewis¡¯ Introduction to the Art of Programming Using Scala was the first textbook to use Scala for introductory CS courses. Scala continues to gain significance among professional developers, and a new edition of this popular textbook is needed to update the book from Scala 2.9 to Scala 2.12. The second edition will be divided into two textbooks. The first volume is designed for CS1 courses and will focus on programming and problem-solving using Scala. The book will be significantly updated throughout to bring the code up-to-date for Scala 2.11 and 2.12.
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º£ÍâÖ±¶©Theories of Programming Languages ³ÌÐòÉè¼ÆÓïÑÔÀíÂÛ
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Learning Object-Oriented Programming
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Computer System and Programming fundamentals in C
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º£ÍâÖ±¶©Principles and Practice of Constraint Programming - Cp'9
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º£ÍâÖ±¶©Principles and Practice of Constraint Programming - Cp 2
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¡¾Ô¤¶©¡¿Introduction to the Art of Programming Using Scala 97814 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781439896662 Author ×÷Õß Mark C. Lewis Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 936Ò³ Publisher ³ö°æÉç Chapman and Hall/CRC Publication Date ³ö°æÈÕÆÚ 2012-11-05 Shipping Weight ÉÌÆ·ÖØÁ¿ 1678g Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é This text presents many concepts from CS1 and CS2 using a modern, JVM-based language that works well for both programming in the small and programming in the large. It teaches fundamental problem solving and programming in the small, illustrates the benefits of object-oriented design, and presents data structures showing different implementations of key ADTs. It also covers advanced topics such as multithreading and networking. Ancillary resources, including video lectures and more exercises, are accessible from the book¡¯s website.
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Ô¤¶© End-to-End Cross-Platform Programming: Advanced Technique ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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