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¡¾Ô¤¶©¡¿Learn Visual C# 2019 Edition: A Step-By-Step Programming ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781951077068 Author ×÷Õß Conrod Philip Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 892Ò³ Publisher ³ö°æÉç Kidware Software Publication Date ³ö°æÈÕÆÚ 1800-01-01 Product Dimensions ÉÌÆ·³ß´ç 11 x 8.5 x 1.7 cm Shipping Weight ÉÌÆ·ÖØÁ¿ 4460g Language ÓïÖÖ Ó¢Óï
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º£ÍâÖ±¶©Fuzzy Mathematical Programming and Fuzzy Matrix Games Ä£ºý
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¡¾Ô¤¶©¡¿Theory and Programming of Computable General Equilibrium ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9789811238970 Author ×÷Õß Chang Format °æ±¾ ¾«×° Pages Number Ò³Êý 444 ppÒ³ Publisher ³ö°æÉç World Scientific Publishing Publication Date ³ö°æÈÕÆÚ 2021-10-28 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ Book Contents ÄÚÈݼò½é This book adopts a typical textbook approach and format for CGE beginners to learn and master the subject. It explains the economics theory behind the CGE models. The learning proceeds step by step from basic economic theories to advanced topics, from simple to more comprehensive CGE structures along with the corresponding computer programs. Each chapter reviews relevant economic theories; illustrates new material with examples, diagrams and exercises; and provides the mathematical models along with the GAMS computer programing codes. At the end of a chapter, exercises are assigned for practice and enhancing understanding.
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º£ÍâÖ±¶©Practical C# and WPF for Financial Markets: Advanced C#,
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º£ÍâÖ±¶©Objective-C for Absolute Beginners: Iphone, iPad and Mac
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º£ÍâÖ±¶©Pro Cryptography and Cryptanalysis with C++23: Creating
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º£ÍâÖ±¶©Linear and Integer Programming Made Easy ¼ò»¯ÏßÐÔºÍÕûÊý¹æ»®
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°´ÐèӡˢͼÊéImproving your C# Skills:Solve modern challenges with Ô¤¶©£¬Ô¤¼ÆÏµ¥ºó3-4ÖÜ×óÓÒ·¢»õ£¡
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Ô¤¶© Practical C# and WPF for Financial Markets: Advanced C#, ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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¡¾Ô¤¶©¡¿Learn Professional Programming in .Net Using C#, Visual ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781984501530 Format °æ±¾ ¾«×° Publisher ³ö°æÉç Xlibris Au Publication Date ³ö°æÈÕÆÚ 2018-08-28 Language ÓïÖÖ Ó¢Óï
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¡¾Ô¤¶©¡¿iOS 7 Programming Fundamentals: Objective-C, Xcode, and ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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º£ÍâÖ±¶©Beginning Game AI with Unity: Programming Artificial Int
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¡¾Ô¤¶©¡¿Adaptive Dynamic Programming with Applications in Optima ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9783319508139 Author ×÷Õß Wang, Ding Format °æ±¾ ¾«×° Pages Number Ò³Êý 594Ò³ Publisher ³ö°æÉç Springer International Publishing Publication Date ³ö°æÈÕÆÚ 2017-02-15 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é This book covers the most recent developments in adaptive dynamic programming (ADP). The text begins with a thorough background review of ADP making sure that readers are sufficiently familiar with the fundamentals. In the core of the book, the authors address first discrete- and then continuous-time systems. Coverage of discrete-time systems starts with a more general form of value iteration to demonstrate its convergence, optimality, and stability with complete and thorough theoretical analysis. A more realistic form of value iteration is studied where value function approximations are assumed to have finite errors. Adaptive Dynamic Programming also details another avenue of the AD
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¡¾Ô¤¶©¡¿Concurrent Programming ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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Types and Programming Languages ÀàÐͺͳÌÐòÉè¼ÆÓïÑÔ Benjamin C Pierce
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º£ÍâÖ±¶©A Practical Theory of Programming ʵÓóÌÐòÉè¼ÆÀíÂÛ
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º£ÍâÖ±¶©Introduction To Windows And Graphics Programming... Wind
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º£ÍâÖ±¶©Embedded Software Design and Programming of Multiprocess
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º£ÍâÖ±¶©A Practical Theory of Programming ³ÌÐòÉè¼ÆÊµÓÃÀíÂÛ
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º£ÍâÖ±¶©Principles and Practice of Constraint Programming - Cp'9
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º£ÍâÖ±¶©Principles and Practice of Constraint Programming: 21st
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Ô¤¶© Geometric Programming for Design Equation Development and Ô¤¶©ÉÌÆ·
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¡¾ÖÐÉÌÔ°æ¡¿ÀàÐͺͱà³ÌÓïÑԵĸ߼¶Ö÷Ìâ Programming Languages Ó¢ÎÄÔ°æ Benjamin C Pie
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Programming and Application of a DSP to C
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¡¾Ô¤¶©¡¿Introduction to Programming and Problem-Solving Using Sc ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781498730952 Author ×÷Õß Lewis Mark C. Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 590Ò³ Publisher ³ö°æÉç Chapman and Hall/CRC Publication Date ³ö°æÈÕÆÚ 2016-08-24 Product Dimensions ÉÌÆ·³ß´ç 9.9 x 7 x 1.2 cm Shipping Weight ÉÌÆ·ÖØÁ¿ 2350g Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Mark Lewis¡¯ Introduction to the Art of Programming Using Scala was the first textbook to use Scala for introductory CS courses. Scala continues to gain significance among professional developers, and a new edition of this popular textbook is needed to update the book from Scala 2.9 to Scala 2.12. The second edition will be divided into two textbooks. The first volume is designed for CS1 courses and will focus on programming and problem-solving using Scala. The book will be significantly updated throughout to bring the code up-to-date for Scala 2.11 and 2.12.
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¡¾Ô¤¶©¡¿Introduction to the Art of Programming Using Scala 97811 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781138460836 Author ×÷Õß Mark C. Lewis Format °æ±¾ ¾«×° Publication Date ³ö°æÈÕÆÚ 2017-07-27 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Andrew Rapo and Alex Michael explain all the important programming concepts from a designer¡¯s point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques.Divided into four sections to take you from novice to professional results:* Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are
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º£ÍâÖ±¶©Principles and Practice of Constraint Programming - Cp '
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