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¡¾Ô¤¶©¡¿C++ Systems Programming Cookbook 9781838646554 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781838646554 Author ×÷Õß Vaticone Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 292Ò³ Publisher ³ö°æÉç Packt Publishing Publication Date ³ö°æÈÕÆÚ 2020-02-21 Product Dimensions ÉÌÆ·³ß´ç 9.25 x 7.50 x 0.61 Shipping Weight ÉÌÆ·ÖØÁ¿ 1.11 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ Book Contents ÄÚÈݼò½é C++ is the preferred language for system programming due to its efficient low-level computation, data abstraction, and object-oriented features. System programming is about designing and writing computer programs that interact closely with the underlying operating system and allow computer hardware to interface with the programmer and the user. The C++ System Programming Cookbook will serve as a reference for developers who want to have ready-to-use solutions for the essential aspects of system programming using the latest C++ standards wherever possible.This C++ bo
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º£ÍâÖ±¶©Secure Programming Cookbook for C and C++ CºÍc++µÄ°²È«±à³ÌÅëâ¿Êé
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Ô¤¶© C++ Programming Fundamentals C++ ±à³Ì»ù´¡: 9781683929765 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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Ô¤¶© Let¡¯s Learn C: A Comprehensive Guide of C Programming: 97 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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Ô¤¶© Computer Programming using C Language: 9786202556460 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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º£ÍâÖ±¶©Introduction to Programming with C++, Internatio... c++±à
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¡¾Ô¤¶©¡¿Introducing Functional Programming Using C# 978148429696 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781484296967 Author ×÷Õß Vaskaran Sarcar Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 278Ò³ Publisher ³ö°æÉç Apress Publication Date ³ö°æÈÕÆÚ 2023-09-16 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ Book Contents ÄÚÈݼò½é Understand the power of C#, a multi-paradigm language. This book will help you learn, analyze, and harness the functional aspects of C# so you can create a better program.The book is divided into two parts. Part I starts with an overview of functional programming (FP). It covers the building blocks for FP: functions and immutability. You will learn about the built-in supports for FP, first- and higher-order functions (HOF), functional purity and side effects, different forms of immutability, and much more. Part II includes discussions on functional composition using pipelining and currying. It also explains how to handle temporal coupling and discusses partial f
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¡¾Ô¤¶©¡¿Cryengine Game Programming with C++, C#, and Lua ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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Ô¤¶© Parallel Programming with C# and .NET: Fundamentals of Co ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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Ô¤¶© A Gamer¡¯s Introduction to Programming in C#: Welcome Brav ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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Ô¤¶© Functional Programming with C#: Unlock coding brilliance ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Computer Fundamentals and C Programming
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781138428102 Author ×÷Õß Buono Format °æ±¾ ¾«×° Pages Number Ò³Êý 532Ò³ Publisher ³ö°æÉç A K PETERS Publication Date ³ö°æÈÕÆÚ 1800-01-01 Product Dimensions ÉÌÆ·³ß´ç 9.40 x 7.50 x 1.30 Shipping Weight ÉÌÆ·ÖØÁ¿ 2.35 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ
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º£ÍâÖ±¶©Practical C++ Design: From Programming to Architecture ʵ
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º£ÍâÖ±¶©Learning Modern C++ for Finance: Foundations for Quantit
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º£ÍâÖ±¶©Beginning C++ Programming: Modern C++ at your fingertips
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¡¾Ô¤¶©¡¿Learning C# by Programming Games 9783642448294 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9783642448294 Author ×÷Õß Arjan Egges Utrecht University Dept. of Information Utrech Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 443Ò³ Publisher ³ö°æÉç Springer Berlin Heidelberg Publication Date ³ö°æÈÕÆÚ 2015-07-14 Product Dimensions ÉÌÆ·³ß´ç 9.2 x 6.1 x 0.9 cm Shipping Weight ÉÌÆ·ÖØÁ¿ 712g Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games ¨C and without requiring any previous programming experience.Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, gam
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º£ÍâÖ±¶©Elementary Synchronous Programming: In C++ and Java Via
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