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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781789807332 Author ×÷Õß Alexandru Bolboaca Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 358Ò³ Publisher ³ö°æÉç Packt Publishing Publication Date ³ö°æÈÕÆÚ 2019-06-28 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é This book is for C++ developers who want to learn functional programming but have little to no knowledge of the paradigm. Although no prior knowledge of functional programming is necessary, basic C++ programming experience will help you understand key concepts covered in the book.
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Cryengine Game Programming with C++, C#,
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º£ÍâÖ±¶©Hands-On GUI Programming with C++ and Qt5: Build stunnin
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º£ÍâÖ±¶©Modern C for Absolute Beginners: A Friendly Introduction
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Ô¤¶© Computer Programming using C Language: 9786202556460 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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º£ÍâÖ±¶©Secure Programming Cookbook for C and C++ CºÍc++µÄ°²È«±à³ÌÅëâ¿Êé
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Basic Computation and Programming with C
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¡¾Ô¤¶©¡¿Object Oriented Programming Using C++ ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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Ô¤¶© A Gamer¡¯s Introduction to Programming in C#: Welcome Brav ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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Ô¤¶© Parallel Programming with C# and .NET: Fundamentals of Co ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Hands-On System Programming with C++
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Computer Fundamentals and C Programming
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Object Oriented Programming (Oop) Using C ±±¾©·¢»õ£¬¸¶¿îºó10ÌìÄÚ·¢»õ
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º£ÍâÖ±¶©Practical C++ Design: From Programming to Architecture ʵ
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º£ÍâÖ±¶©C# Game Programming Cookbook for Unity 3D Unity 3DµÄc#ÓÎÏ·±à
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¡¾Ô¤¶©¡¿Learning C# by Programming Games 9783642365799 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9783662592519 Author ×÷Õß Wouter van Toll Format °æ±¾ ¾«×° Pages Number Ò³Êý 490Ò³ Publisher ³ö°æÉç Springer Berlin Heidelberg Publication Date ³ö°æÈÕÆÚ 2019-09-14 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games ¨C and without requiring any previous programming experience.Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games s
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º£ÍâÖ±¶©Professional Cuda C Programming רҵCuda C±à³Ì
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