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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781984501530 Format °æ±¾ ¾«×° Publisher ³ö°æÉç Xlibris Au Publication Date ³ö°æÈÕÆÚ 2018-08-28 Language ÓïÖÖ Ó¢Óï
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º£ÍâÖ±¶©Beginning Game AI with Unity: Programming Artificial Int
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¡¾Ô¤¶©¡¿Constraint Programming and Large Scale Discrete Optimiza ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9780821827109 Author ×÷Õß Eugene C. Freuder Format °æ±¾ ¾«×° Pages Number Ò³Êý 175Ò³ Publisher ³ö°æÉç American Mathematical Society (AMS) Publication Date ³ö°æÈÕÆÚ 2001-02-27 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Constraint programming has become an important general approach for solving hard combinatorial problems that occur in a number of application domains, such as scheduling and configuration. This volume contains selected papers from the workshop on Constraint Programming and Large Scale Discrete Optimization held at DIMACS. It gives a sense of state-of-the-art research in this field, touching on many of the important issues that are emerging and giving an idea of the major current trends. Topics include new strategies for local search, multithreaded constraint programming, specialized constraints that enhance consistency processing, fuzzy represe
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º£ÍâÖ±¶©A Practical Theory of Programming ʵÓóÌÐòÉè¼ÆÀíÂÛ
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º£ÍâÖ±¶©Principles and Practice of Constraint Programming - Cp 2
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Ô¤¶© Types and Programming Languages Ô¤¶©£¬Ô¤¼ÆÏµ¥ºó3-4ÖÜ×óÓÒ·¢»õ£¡
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¡¾Ô¤¶©¡¿Data Structure Programming: With the Standard Template L ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Learning Object-Oriented Programming
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º£ÍâÖ±¶©Concepts in Programming Languages ±à³ÌÓïÑÔÖеĸÅÄî
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º£ÍâÖ±¶©Principles and Practice of Constraint Programming - Cp '
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿CNC Programming
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¡¾Ô¤¶©¡¿Introduction to the Art of Programming Using Scala 97811 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781138460836 Author ×÷Õß Mark C. Lewis Format °æ±¾ ¾«×° Publication Date ³ö°æÈÕÆÚ 2017-07-27 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Andrew Rapo and Alex Michael explain all the important programming concepts from a designer¡¯s point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques.Divided into four sections to take you from novice to professional results:* Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are
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¡¾Ô¤¶©¡¿Invitation to Linear Programming and Game Theory 9781108 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781108700023 Author ×÷Õß David C. Vella Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 450Ò³ Publisher ³ö°æÉç Cambridge University Press Publication Date ³ö°æÈÕÆÚ 2021-11-03 Product Dimensions ÉÌÆ·³ß´ç 9.61 x 6.69 x 1.09 Shipping Weight ÉÌÆ·ÖØÁ¿ 1.88 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ Book Contents ÄÚÈݼò½é Written in a conversational tone, this classroom-tested text introduces the fundamentals of linear programming and game theory, showing readers how to apply serious mathematics to practical real-life questions by modelling linear optimization problems and strategic games. The treatment of linear programming includes two distinct graphical methods. The game theory chapters include a novel proof of the minimax theorem for 2x2 zero-sum games. In addition to zero-sum games, the text presents variable-sum games, ordinal games, and n-player games as the na
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¡¾Ô¤¶©¡¿Introduction to Programming and Problem-Solving Using Sc ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781498730952 Author ×÷Õß Lewis Mark C. Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 590Ò³ Publisher ³ö°æÉç Chapman and Hall/CRC Publication Date ³ö°æÈÕÆÚ 2016-08-24 Product Dimensions ÉÌÆ·³ß´ç 9.9 x 7 x 1.2 cm Shipping Weight ÉÌÆ·ÖØÁ¿ 2350g Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Mark Lewis¡¯ Introduction to the Art of Programming Using Scala was the first textbook to use Scala for introductory CS courses. Scala continues to gain significance among professional developers, and a new edition of this popular textbook is needed to update the book from Scala 2.9 to Scala 2.12. The second edition will be divided into two textbooks. The first volume is designed for CS1 courses and will focus on programming and problem-solving using Scala. The book will be significantly updated throughout to bring the code up-to-date for Scala 2.11 and 2.12.
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¡¾Ô¤¶©¡¿Programming The Raspberry Pi Pico In C 9781871962680 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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¡¾Ô¤¶©¡¿Adaptive Dynamic Programming with Applications in Optima ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9783319844978 Author ×÷Õß Derong Liu University of Science and Technology Beijing Be Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 594Ò³ Publisher ³ö°æÉç Springer Berlin Heidelberg Publication Date ³ö°æÈÕÆÚ 2018-07-13 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ Book Contents ÄÚÈݼò½é This book covers the most recent developments in adaptive dynamic programming (ADP). The text begins with a thorough background review of ADP making sure that readers are sufficiently familiar with the fundamentals. In the core of the book, the authors address first discrete- and then continuous-time systems. Coverage of discrete-time systems starts with a more general form of value iteration to demonstrate its convergence, optimality, and stability with complete and thorough theoretical analysis. A more realistic form of value iteration is studied where value function approximations are assumed to
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º£ÍâÖ±¶©Principles and Practice of Constraint Programming - Cp 2
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º£ÍâÖ±¶©Practical UML Statecharts in C/C++: Event-Driven Program
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º£ÍâÖ±¶©Principles and Practice of Constraint Programming - CP 2
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