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Basic Computation and Programming with C
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781316601853 Author ×÷Õß Mukherjee, Subhodip Publisher ³ö°æÉç Cambridge University Press Publication Date ³ö°æÈÕÆÚ 20160430 Product Dimensions ÉÌÆ·³ß´ç 0 x 0 x 0 cm
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Ô¤¶© Problem Solving And Programming With C: 9786207486595 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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Ô¤¶© A Gamer¡¯s Introduction to Programming in C#: Welcome Brav ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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¡¾Ô¤¶©¡¿Cryengine Game Programming with C++, C#, and Lua ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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º£ÍâÖ±¶©Object-Oriented Programming Using C++ ÃæÏò¶ÔÏó±à³ÌʹÓÃc++
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¡¾Ô¤¶©¡¿Modern Parallel Programming with C++ and Assembly Langua ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781484279175 Author ×÷Õß Daniel Kusswurm Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý nullÒ³ Publisher ³ö°æÉç Apress Publication Date ³ö°æÈÕÆÚ 2022-03-05 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ Book Contents ÄÚÈݼò½é Learn the fundamentals of x86 Single instruction multiple data (SIMD) programming using C++ intrinsic functions and x86-64 assembly language. This book emphasizes x86 SIMD programming topics and technologies that are relevant to modern software development in applications which can exploit data level parallelism, important for the processing of big data, large batches of data and related important in data science and much more. Modern Parallel Programming with C++ and Assembly Language is an instructional text that explains x86 SIMD programming using both C++ and assembly language. The book¡¯s content and organization are designed to help you quickly understand
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿C ++ Windows Programming
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9783642448294 Author ×÷Õß Arjan Egges Utrecht University Dept. of Information Utrech Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 443Ò³ Publisher ³ö°æÉç Springer Berlin Heidelberg Publication Date ³ö°æÈÕÆÚ 2015-07-14 Product Dimensions ÉÌÆ·³ß´ç 9.2 x 6.1 x 0.9 cm Shipping Weight ÉÌÆ·ÖØÁ¿ 712g Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games ¨C and without requiring any previous programming experience.Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, gam
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º£ÍâÖ±¶©Learning C# Programming with Unity 3d, Second Edition ʹÓÃ
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ÏÖ»õ C++ Reactive Programming 9781788629775
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781788629775 Author ×÷Õß Praseed Pai, Peter Abraham Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 328Ò³ Publication Date ³ö°æÈÕÆÚ 2018-06-29 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é If you¡¯re a C++ developer interested in using reactive programming to build asynchronous and concurrent applications, you¡¯ll find this book extremely useful. This book doesn¡¯t assume any previous knowledge of reactive programming.
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781484286548 Author ×÷Õß Sarcar Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 464Ò³ Publisher ³ö°æÉç Apress Publication Date ³ö°æÈÕÆÚ 1800-01-01 Product Dimensions ÉÌÆ·³ß´ç 10.00 x 7.00 x 0.99 Shipping Weight ÉÌÆ·ÖØÁ¿ 1.86 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9783662592540 Author ×÷Õß Van Toll Wouter Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 512Ò³ Publisher ³ö°æÉç Springer Publication Date ³ö°æÈÕÆÚ 1800-01-01 Product Dimensions ÉÌÆ·³ß´ç 10 x 7 x 1 cm Shipping Weight ÉÌÆ·ÖØÁ¿ 2040g Language ÓïÖÖ ÆäËü£¨º¬¶àÓ
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9783662592519 Author ×÷Õß Wouter van Toll Format °æ±¾ ¾«×° Pages Number Ò³Êý 490Ò³ Publisher ³ö°æÉç Springer Berlin Heidelberg Publication Date ³ö°æÈÕÆÚ 2019-09-14 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games ¨C and without requiring any previous programming experience.Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games s
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