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Product Details 基本信息 ISBN-13 书号 9781484296967 Author 作者 Vaskaran Sarcar Format 版本 平装-胶订 Pages Number 页数 278页 Publisher 出版社 Apress Publication Date 出版日期 2023-09-16 Language 语种 其它(含多语) Book Contents 内容简介 Understand the power of C#, a multi-paradigm language. This book will help you learn, analyze, and harness the functional aspects of C# so you can create a better program.The book is divided into two parts. Part I starts with an overview of functional programming (FP). It covers the building blocks for FP: functions and immutability. You will learn about the built-in supports for FP, first- and higher-order functions (HOF), functional purity and side effects, different forms of immutability, and much more. Part II includes discussions on functional composition using pipelining and currying. It also explains how to handle temporal coupling and discusses partial f
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Product Details 基本信息 ISBN-13 书号 9781032334776 Author 作者 Bai Format 版本 精装 Pages Number 页数 642页 Publisher 出版社 Auerbach Publications Publication Date 出版日期 2023-10-13 Language 语种 其它(含多语)
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Product Details 基本信息 ISBN-13 书号 9781138428102 Author 作者 Buono Format 版本 精装 Pages Number 页数 532页 Publisher 出版社 A K PETERS Publication Date 出版日期 1800-01-01 Product Dimensions 商品尺寸 9.40 x 7.50 x 1.30 Shipping Weight 商品重量 2.35 Language 语种 其它(含多语)
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Product Details 基本信息 ISBN-13 书号 9783662592519 Author 作者 Wouter van Toll Format 版本 精装 Pages Number 页数 490页 Publisher 出版社 Springer Berlin Heidelberg Publication Date 出版日期 2019-09-14 Language 语种 英语 Book Contents 内容简介 Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience.Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games s
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