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¡¾Ô¤¶©¡¿Practical System Programming with C 9781484263204 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781484263204 Author ×÷Õß Palakollu Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 273Ò³ Publisher ³ö°æÉç Apress Publication Date ³ö°æÈÕÆÚ 2020-11-27 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ Book Contents ÄÚÈݼò½é This book teaches system programming with the latest versions of C through a set of practical examples and problems. It covers the development of a handful of programs, implementing efficient coding examples.Practical System Programming with C contains three main parts: getting your hands dirty with multithreaded C programming; practical system programming using concepts such as processes, signals, and inter-process communication; and advanced socket-based programming which consists of developing a network application for reliable communication.You will be introduced to a marvelous ecosystem of system programming with C, from handling basic system utility commands to co
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Basic Computation and Programming with C
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9783642448294 Author ×÷Õß Arjan Egges Utrecht University Dept. of Information Utrech Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 443Ò³ Publisher ³ö°æÉç Springer Berlin Heidelberg Publication Date ³ö°æÈÕÆÚ 2015-07-14 Product Dimensions ÉÌÆ·³ß´ç 9.2 x 6.1 x 0.9 cm Shipping Weight ÉÌÆ·ÖØÁ¿ 712g Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games ¨C and without requiring any previous programming experience.Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, gam
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9783662592519 Author ×÷Õß Wouter van Toll Format °æ±¾ ¾«×° Pages Number Ò³Êý 490Ò³ Publisher ³ö°æÉç Springer Berlin Heidelberg Publication Date ³ö°æÈÕÆÚ 2019-09-14 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games ¨C and without requiring any previous programming experience.Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games s
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781484286548 Author ×÷Õß Sarcar Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 464Ò³ Publisher ³ö°æÉç Apress Publication Date ³ö°æÈÕÆÚ 1800-01-01 Product Dimensions ÉÌÆ·³ß´ç 10.00 x 7.00 x 0.99 Shipping Weight ÉÌÆ·ÖØÁ¿ 1.86 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ
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