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Ô¤¶©Functional Programming in C# Ô¤¶©£¬Ô¤¼ÆÏµ¥ºó3-6ÖÜ×óÓÒ·¢»õ£¡
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º£ÍâÖ±¶©Pro.NET 4 Parallel Programming in C# Ô޳ɵÄÒâ¼û¡£NET 4ÔÚCÖеIJ¢Ðбà³Ì
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿ Parallel Programming Using C++ ±±¾©Ö±·¢£¬¸¶¿îºó10ÌìÄÚ·¢»õ
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Ô¤¶© C++ Programming Lab Manual: 9786206773788 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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Ô¤¶© GPU Programming with C++: 9798307917176 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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Ô¤¶© C++ Programming for Linux Systems: Create robust enterpri ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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Ô¤¶© Systems Programming with C# and .NET: Building robust sys ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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Ô¤¶© C++ Programming: Program Design Including Data Structures ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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Ô¤ÊÛ °´ÐèÓ¡Ë¢ Programming with C++ ±±¾©·¢»õ£¬¸¶¿îºó10ÌìÄÚ·¢»õ
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Graphic Programming Using C/C++ ±±¾©·¢»õ£¬¸¶¿îºó10ÌìÄÚ·¢»õ
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¡¾Ô¤¶©¡¿High-Performance Programming in C# and .NET 978180056471 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781800564718 Author ×÷Õß Jason Alls Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 660Ò³ Publisher ³ö°æÉç Packt Publishing Publication Date ³ö°æÈÕÆÚ 2022-01-21 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ Book Contents ÄÚÈݼò½é Writing high-performance code while building an application is crucial. Over the years, Microsoft has focused on delivering various performance-related improvements within the .NET ecosystem. This book will help you understand the aspects involved in designing responsive, resilient, and high-performance applications.You will start by understanding the foundation of high-performance code and the latest performance-related improvements in C# 9.0 and .NET 5. Next, you¡¯ll learn how to use tracing and diagnostics to track down performance issues and the cause of memory leaks. The chapters that follow then show you how to enhance the performance of your networked
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º£ÍâÖ±¶©Database Programming with C# ÓÃCÓïÑÔ½øÐÐÊý¾Ý¿â±à³Ì#
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Ô¤¶© Programming Projects in C for Students of Engineering, Sc Ô¤¶©ÉÌÆ·
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¡¾Ô¤¶©¡¿Advanced C# Programming ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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¡¾Ô¤¶©¡¿Net Programming with Visual C++: Tutorial ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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¡¾Ô¤¶©¡¿Learning C# Programming with Unity 3D, second edition 97 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781138336810 Author ×÷Õß Alex Okita Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 672Ò³ Publisher ³ö°æÉç A K Peters/CRC Press Publication Date ³ö°æÈÕÆÚ 2019-09-25 Product Dimensions ÉÌÆ·³ß´ç 7 x 10 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ Book Contents ÄÚÈݼò½é Designed to provide enough familiarity in a programmign language to be immediately productiove. Covers how C# is sued to make a game in Unity 3D.
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¡¾Ô¤¶©¡¿C# Game Programming Cookbook for Unity 3D, Second Editio ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9780367321703 Author ×÷Õß Murray Format °æ±¾ ¾«×° Pages Number Ò³Êý nullÒ³ Publisher ³ö°æÉç CRC Press Publication Date ³ö°æÈÕÆÚ 2021-03-19 Product Dimensions ÉÌÆ·³ß´ç 6-1/8 x 9-1/4 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ
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¡¾Ô¤¶©¡¿Mastering ¡¯C¡¯ Programming 9780333498422 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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¡¾Ô¤¶©¡¿C# Game Programming Cookbook for Unity 3D, Second Editio ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9780367321642 Author ×÷Õß Murray Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý nullÒ³ Publisher ³ö°æÉç CRC Press Publication Date ³ö°æÈÕÆÚ 2021-03-19 Product Dimensions ÉÌÆ·³ß´ç 6-1/8 x 9-1/4 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿C# Programming Cookbook
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°´ÐèÓ¡Ë¢Learn C# Programming Ô¤¶©£¬Ô¤¼ÆÏµ¥ºó2-3ÖÜ×óÓÒ·¢»õ£¡
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Ô¤¶© Programming The ESP32 In C Using The Espressif IDF: 97818 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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¡¾Ô¤¶©¡¿Learning C# Programming with Unity 3D, second edition 97 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781138336827 Author ×÷Õß Alex Okita Format °æ±¾ ¾«×° Pages Number Ò³Êý 672Ò³ Publisher ³ö°æÉç A K Peters/CRC Press Publication Date ³ö°æÈÕÆÚ 2019-09-18 Product Dimensions ÉÌÆ·³ß´ç 7 x 10 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ Book Contents ÄÚÈݼò½é Designed to provide enough familiarity in a programmign language to be immediately productiove. Covers how C# is sued to make a game in Unity 3D.
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¡¾Ô¤¶©¡¿Beginning Visual C# 2012 Programming 9781118314418 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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¡¾Ô¤¶©¡¿Game Programming with Unity and C# 9781484256558 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781484256558 Author ×÷Õß Hardman Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 577Ò³ Publisher ³ö°æÉç Apress Publication Date ³ö°æÈÕÆÚ 2020-06-14 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine,the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated.Starting with an introduction to Unity, you¡¯ll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You¡¯ll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Hands-On Functional Programming with C++
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°´ÐèÓ¡Ë¢Modern C++ Programming Cookbook Ô¤¶©£¬Ô¤¼ÆÏµ¥ºó2-3ÖÜ×óÓÒ·¢»õ£¡
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º£ÍâÖ±¶©Real-Time C++: Efficient Object-Oriented and Template Mi
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¡¾Ô¤¶©¡¿Practical C++ Programming ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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º£ÍâÖ±¶©Beginning C# Object-Oriented Programming ¿ªÊ¼C#ÃæÏò¶ÔÏó±à³Ì
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¡¾Ô¤¶©¡¿.NET Programming with Visual C++ 9781138436398 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781138436398 Author ×÷Õß Max Fomitchev Format °æ±¾ ¾«×° Pages Number Ò³Êý 736Ò³ Publication Date ³ö°æÈÕÆÚ 2017-07-27 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Given the increasing role of intellectual property (IP) in academic research, it is important for academic scientists to gain greater awareness and knowledge of the various issues involved with IP resulting from their research and inventions. In addition, the line between academic and industrial research has been blurred, and a large amount of crossover exists due to corporate funding of academic research and collaborations between company and university laboratories. These and other factors have complicated the push toward technology transfer in universities. As commercialization has become inseparable from university research, there is now an essential need for academics to have a greater understanding of the processe
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Beginning C++ Programming
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°´ÐèÓ¡Ë¢C and C++ programming concepts and Data structures Ô¤¶©£¬Ô¤¼ÆÏµ¥ºó2-3ÖÜ×óÓÒ·¢»õ£¡
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º£ÍâÖ±¶©C and C++ programming concepts and Data structures CºÍc++
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º£ÍâÖ±¶©Modern C++ Programming Cookbook - Second Edition ÏÖ´úc++±à³Ì
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¡¾Ô¤¶©¡¿Mastering C++ Programming 9780333731796 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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º£ÍâÖ±¶©Modern C++ Programming Cookbook - Third Edition: Master
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