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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781138428102 Author ×÷Õß Buono Format °æ±¾ ¾«×° Pages Number Ò³Êý 532Ò³ Publisher ³ö°æÉç A K PETERS Publication Date ³ö°æÈÕÆÚ 1800-01-01 Product Dimensions ÉÌÆ·³ß´ç 9.40 x 7.50 x 1.30 Shipping Weight ÉÌÆ·ÖØÁ¿ 2.35 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781484268339 Author ×÷Õß Oliveira Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 508Ò³ Publisher ³ö°æÉç Apress Publication Date ³ö°æÈÕÆÚ 2021-07-04 Language ÓïÖÖ ÆäËü£¨º¬¶àÓ Book Contents ÄÚÈݼò½é Apply C++ to programming problems in the financial industry using this hands-on book, updated for C++20. It explains those aspects of the language that are more frequently used in writing financial software, including the Standard Template Library (STL), templates, and various numerical libraries. Practical C++20 Financial Programming also describes many of the important problems in financial engineering that are part of the day-to-day work of financial programmers in large investment banks and hedge funds. The author has extensive experience in the New York City financial industry that is now distilled into this handy guide.Focus is on providing working solutions for co
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781984501547 Format °æ±¾ ƽװ-½º¶© Publisher ³ö°æÉç Xlibris Au Publication Date ³ö°æÈÕÆÚ 2018-08-28 Language ÓïÖÖ Ó¢Óï
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9783642448294 Author ×÷Õß Arjan Egges Utrecht University Dept. of Information Utrech Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 443Ò³ Publisher ³ö°æÉç Springer Berlin Heidelberg Publication Date ³ö°æÈÕÆÚ 2015-07-14 Product Dimensions ÉÌÆ·³ß´ç 9.2 x 6.1 x 0.9 cm Shipping Weight ÉÌÆ·ÖØÁ¿ 712g Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games ¨C and without requiring any previous programming experience.Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, gam
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9783662592519 Author ×÷Õß Wouter van Toll Format °æ±¾ ¾«×° Pages Number Ò³Êý 490Ò³ Publisher ³ö°æÉç Springer Berlin Heidelberg Publication Date ³ö°æÈÕÆÚ 2019-09-14 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games ¨C and without requiring any previous programming experience.Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games s
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º£ÍâÖ±¶©Professional Cuda C Programming רҵCuda C±à³Ì
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9789810223137 Author ×÷Õß Steeb W-H & Solms F Format °æ±¾ ¾«×° Pages Number Ò³Êý 456Ò³ Publisher ³ö°æÉç World Scientific Publishing Publication Date ³ö°æÈÕÆÚ 1995-08-31 Shipping Weight ÉÌÆ·ÖØÁ¿ 761g Language ÓïÖÖ Ó¢Óï
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Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781441943378 Author ×÷Õß Constantine Pozrikidis Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 372Ò³ Publisher ³ö°æÉç Springer US Publication Date ³ö°æÈÕÆÚ 2010-11-04 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é C++ has grown rapidly in response to the practical need for a programming language that is able to efficiently handle composite and diverse data types. Today, C++ dominates the commercial market and is favored among application developers. Introduction to C++ Programming and Graphics offers a venue for rapidly learning the language by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP) with emphasis on scientific computing. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, anal
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