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¡¾Ô¤¶©¡¿Learning C# by Programming Games 9783662592519 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9783662592519 Author ×÷Õß Wouter van Toll Format °æ±¾ ¾«×° Pages Number Ò³Êý 490Ò³ Publisher ³ö°æÉç Springer Berlin Heidelberg Publication Date ³ö°æÈÕÆÚ 2019-09-14 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games ¨C and without requiring any previous programming experience.Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games s
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Qt5 C++ GUI Programming Cookbook, Second
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º£ÍâÖ±¶©Mastering C++ Programming: Modern C++ 17 at your fingert
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º£ÍâÖ±¶©Beginning C++ Game Programming: Learn C++ from scratch a
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º£ÍâÖ±¶©Elementary Synchronous Programming: In C++ and Java Via
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º£ÍâÖ±¶©Murach's C Programming MurachµÄC ³ÌÐòÉè¼Æ
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º£ÍâÖ±¶©Modern C++ for Absolute Beginners: A Friendly Introducti
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º£ÍâÖ±¶©Practical C++ Design: From Programming to Architecture ʵ
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Advanced C++ Programming Cookbook
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º£ÍâÖ±¶©C# and Game Programming: A Beginner's Guide c#ºÍÓÎÏ·±à³Ì:³õѧÕßÖ¸
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º£ÍâÖ±¶©C++ Gems: Programming Pearls from the C++ Report C++ GEM
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Modern C++ Programming Cookbook - Second
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Ô¤¶© Introduction to C++ Programming, 2nd Edition: 97819426893 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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º£ÍâÖ±¶©Applications of C++ Programming: Administration, Finance
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¡¾Ô¤¶©¡¿Applications of C++ Programming 9789810223137 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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º£ÍâÖ±¶©Herb Schildt's C++ Programming Cookbook Herb SchildtµÄc++
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Fundamentals of C++ Programming
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º£ÍâÖ±¶©C# and Game Programming: A Beginner's Guide c#ºÍÓÎÏ·±à³Ì:³õѧÕßÖ¸
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¡¾Ô¤¶©¡¿Introduction to C++ Programming and Graphics 97814419433 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781441943378 Author ×÷Õß Constantine Pozrikidis Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 372Ò³ Publisher ³ö°æÉç Springer US Publication Date ³ö°æÈÕÆÚ 2010-11-04 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é C++ has grown rapidly in response to the practical need for a programming language that is able to efficiently handle composite and diverse data types. Today, C++ dominates the commercial market and is favored among application developers. Introduction to C++ Programming and Graphics offers a venue for rapidly learning the language by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP) with emphasis on scientific computing. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, anal
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Mastering C++ Programming
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¡¾Ô¤¶©¡¿Beginning Visual C# 2012 Programming 9781118314418 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
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¡¾Ô¤ÊÛ °´ÐèÓ¡Ë¢¡¿Beginning C++ Game Programming
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º£ÍâÖ±¶©C#: 2 BOOKS IN 1 - The Ultimate Beginner's & Intermediat
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¡¾Ô¤¶©¡¿Game Programming with Unity and C# 9781484256558 ÃÀ¹ú¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ£¡
Product Details »ù±¾ÐÅÏ¢ ISBN-13 ÊéºÅ 9781484256558 Author ×÷Õß Hardman Format °æ±¾ ƽװ-½º¶© Pages Number Ò³Êý 577Ò³ Publisher ³ö°æÉç Apress Publication Date ³ö°æÈÕÆÚ 2020-06-14 Language ÓïÖÖ Ó¢Óï Book Contents ÄÚÈݼò½é Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine,the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated.Starting with an introduction to Unity, you¡¯ll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You¡¯ll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the
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Ô¤¶© Programming Non-Graphical Games in C++: 9781941415610 ¹úÍâ¿â·¿·¢»õ£¬Í¨³£¸¶¿îºó3-5Öܵ½»õ
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º£ÍâÖ±¶©Focus on Fundamentals of Programming with C: Programming
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º£ÍâÖ±¶©Qt5 C++ GUI Programming Cookbook: Design and build a fun
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