预售 按需印刷 Virtual Worlds and Metaverse Platforms虚拟世界和元节平台:新的传播 北京发货,付款后10天内发货
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海外直订Virtual Worlds and Metaverse Platforms: New Communicatio
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预订 Videogame Sciences and Arts: 13th International Conferenc 【全球购】进口原版图书,约5-8周到达国内后发出
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按需印刷Virtual Worlds and Metaverse Platforms 预订,预计下单后2-3周左右发货!
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【预订】Creativity in the Digital Age 9781447172475 美国库房发货,通常付款后3-5周到货!
Product Details 基本信息 ISBN-13 书号 9781447172475 Author 作者 Nelson Zagalo University of Minho Braga Portugal Format 版本 平装-胶订 Pages Number 页数 269页 Publisher 出版社 Springer Berlin Heidelberg Publication Date 出版日期 2016-10-05 Product Dimensions 商品尺寸 9.2 x 6.1 x 0.6 cm Shipping Weight 商品重量 438g Language 语种 英语 Book Contents 内容简介 This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show how technologies are reshaping our creative processes and how they are affecting the innovative creation of new products. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection between people, ideas and creative processes easy to achieve within collaborative and co-creative environments. Since we rely on our sen
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预订 Engagement Design: Designing for Interaction Motivations 【全球购】进口原版图书,约5-8周到达国内后发出
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预订 Creativity in the Digital Age 9781447166801 海外仓库发货,通常付款后4-9周到货!
图书信息 书号: 9781447166801 作者: Nelson Zagalo 装帧: 精装 页数: 269页 出版社: Springer London 尺寸: 22.9 x 15.2 x 2.5 cm 出版日期: 2015-04-14 重量: 454g 语种: 其它(含多语) 内容简介 This edited book discusses the exciting field of Digital Creativity. Throug
¥1175
海外直订Videogame Sciences and Arts: 11th International Conferen
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【预订】Engagement Design 9783030370879 国外库房发货,通常付款后3-5周到货!
Product Details 基本信息 ISBN-13 书号 9783030370879 Author 作者 Zagalo Format 版本 平装-胶订 Pages Number 页数 161页 Publisher 出版社 Springer Berlin Heidelberg Publication Date 出版日期 2021-03-18 Language 语种 其它(含多语) Book Contents 内容简介 Interactive media designers have been discussing modes to optimize interaction design beyond mere usability. With the arrival of Emotional Design followed by the success of the User Experience (UX) approaches, the discussion continued and augmented. Experience has become a complex buzzword, which is more about the subject’s experience than the product, and this is why it’s difficult, or even impossible, to define it in a concise manner. We propose to move the discussion from Experience towards Engagement, to emphasize the design of the relationship between artefacts, contexts and users. Engagement asks for a more concrete type of experience, with sp
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【预订】Engagement Design 9783030370848 美国库房发货,通常付款后3-5周到货!
Product Details 基本信息 ISBN-13 书号 9783030370848 Author 作者 Zagalo Format 版本 精装 Pages Number 页数 161页 Publisher 出版社 Springer Berlin Heidelberg Publication Date 出版日期 2020-03-18 Language 语种 英语 Book Contents 内容简介 Interactive media designers have been discussing modes to optimize interaction design beyond mere usability. With the arrival of Emotional Design followed by the success of the User Experience (UX) approaches, the discussion continued and augmented. Experience has become a complex buzzword, which is more about the subject’s experience than the product, and this is why it’s difficult, or even impossible, to define it in a concise manner. We propose to move the discussion from Experience towards Engagement, to emphasize the design of the relationship between artefacts, contexts and users. Engagement asks for a more concrete type of experience, with specific needs, motives,
¥1216
【预订】Videogame Sciences and Arts 9783030379827 美国库房发货,通常付款后3-5周到货!
Product Details 基本信息 ISBN-13 书号 9783030379827 Author 作者 Nelson Zagalo Format 版本 平装-胶订 Pages Number 页数 277页 Publisher 出版社 Springer Berlin Heidelberg Publication Date 出版日期 2020-02-09 Product Dimensions 商品尺寸 9.2 x 6.1 x 0.6 cm Shipping Weight 商品重量 910g Language 语种 英语 Book Contents 内容简介 This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019.The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.
¥520.00