预订 Physically Based Shader Development for Unity 2017: Devel 【全球购】进口原版图书,约5-8周到达国内后发出
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【预订】Physically Based Shader Development for Unity 2017 97814 美国库房发货,通常付款后3-5周到货!
Product Details 基本信息 ISBN-13 书号 9781484233085 Author 作者 Doppioslash Format 版本 平装-胶订 Pages Number 页数 232页 Publication Date 出版日期 2017-12-06 Product Dimensions 商品尺寸 10 x 7 x 0.5 cm Shipping Weight 商品重量 500g Language 语种 英语 Book Contents 内容简介 Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab. Physically Based Shader Development for Unity 2017 discusses artistic choices, presenting various techniques (such as translucency and subsurface scattering) and BRDFs (Oren-Nayar, Cook-Torrance, and Ashikhmin-Shirley), and w
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